The Greek messenger god, Hermes, entrusts Wonder Woman with the protection of Zola, a young woman, who is pregnant with Zeus's child, from Hera, seething with jealousy and determined to kill the child. With the appearance of a bizarre, new, chalk-white enemy, the goddess Strife (a reimagined version of Eris, the goddess of discord who had battled Wonder Woman in post-Crisis continuity), Wonder Woman discovers she, herself, is the natural-born daughter of Hippolyta and Zeus, who, after a violent clash, became lovers. Hippolyta revealed Diana's earlier origin story to be a lie, spread amongst the Amazons to protect Diana from the wrath of Hera, who is known for hunting and killing several illegitimate offspring of Zeus.
When she is preparing for the final game (Teaming up with Supergirl, Starfire, Bumblebee and Batgirl against Lobo, Maxima, Bleez, Mongal and Blackfire), the competition is interrupted by Lena Luthor. Wonder Woman starts putting civilians safe, including the Embassador, who, out of fear, orders her to star with him to protect him. She refuses and returns to the batlle, angering the Embassador. She fight Lena and then Brainiac. Upon their defeat, Wonder Woman rejoins with her mother, thinking she dissapointed her by no following the Embassador orders, but Hippolyta is proud instead, stating that Wonder Woman will be an amazing Queen.
Her tiara's signature star symbol is now an eight pointed starburst. According to designer Lindy Hemming and director Patty Jenkins, every design decision made for Themyscira came down to the same question: "How would I want to live that's badass?" "To me, they shouldn't be dressed in armor like men. It should be different. It should be authentic and real ... and appealing to women." When asked about the decision to give the Amazons heeled sandals, Jenkins explained that they also have flats for fighting, adding "It's total wish-fulfillment ... I, as a woman, want Wonder Woman to be sexy, hot as hell, fight badass, and look great at the same time ... the same way men want Superman to have ridiculously huge pecs and an impractically big body. That makes them feel like the hero they want to be. And my hero, in my head, has really long legs." This corresponds to the original intent by William Moulton Marston, who wanted his character to be alluringly feminine.
The Pre-Crisis version of the invisible plane was a necessity because before Crisis on Infinite Earths rewrote Wonder Woman's history – along with the histories of many other heroes – Wonder Woman could not fly. She grew increasingly powerful during and after the Silver Age of Comic Books, acquiring the power to ride wind currents and imitate flight over short distances. This had limitations, however; for example, if there was no wind and the air was completely still she would be trapped on the ground or if dropped from a distance that she would helplessly fall out of control to the ground. Though this meant that she would rely on the invisible plane less frequently, she always had need of it.
Membership Air Wave • Amazing Man • Atom Smasher • Batman • Black Adam • Captain Marvel • Citizen Steel • Cyclone • Damage • Darknight • Hawkgirl • Hippolyta • Huntress • Jakeem Thunder • Johnny Thunder • Judomaster • King Chimera • Liberty Belle • Lightning • Magog • Miss America • Mister America • Obsidian • Power Girl • Red Beetle • Red Tornado • Ri • Robin • Sand • Stargirl • Star-Spangled Kid • S.T.R.I.P.E. • Thunderbolt • Tomcat • Superman • Wonder Woman
A. O. Scott of The New York Times wrote that it "briskly shakes off blockbuster branding imperatives and allows itself to be something relatively rare in the modern superhero cosmos. It feels less like yet another installment in an endless sequence of apocalyptic merchandising opportunities than like ... what's the word I'm looking for? A movie. A pretty good one, too." Michael Phillips of Chicago Tribune compared the film to Captain America: The First Avenger, noting that as with "the first Captain America movie over in the Marvel Comics universe, DC's Wonder Woman offers the pleasures of period re-creation for a popular audience. Jenkins and her design team make 1918-era London; war-torn Belgium; the Ottoman Empire; and other locales look freshly realized, with a strong point of view. There are scenes here of dispossessed war refugees, witnessed by an astonished and heartbroken Diana, that carry unusual gravity for a comic book adaptation." Katie Erbland of IndieWire commended its thematic depth, explaining that "Wonder Woman is a war movie. Patty Jenkins' first—and we hope not last—entry into the DC Expanded Universe is primarily set during World War I, but while the feature doesn't balk at war-time violence, it's the internal battles of its compelling heroine that are most vital." Alonso Duralde of TheWrap similarly felt that, "Diana's scenes of action are thrilling precisely because they're meant to stop war, not to foment it; the idea of a demi-god using love to fight war might sound goofy in the abstract, but Jenkins makes the concept work." Ann Hornaday of The Washington Post praised Gadot and Pine's performances as well the film's detailed plot and narrative while comparing of some slow-motion action sequences to The Matrix. Stephanie Zacharek of Time magazine hailed the film as a "cut above nearly all the superhero movies that have been trotted out over the past few summers" while praising Gadot's performance as "charming" and "marvelous" and commending Jenkins's direction of the film as a step forward for women directors in directing big-budget blockbuster films in Hollywood.
When she has matured into an adult, Menalippe, the Oracle of the Amazons sees a vision in which the Gods and humanity is in danger from Ares. Soon they are approached by the Gods and tasked with organizing a tournament in order to chose a champion, who will save them from impending Doom. Diana competes against her mother's wish and win. Athena then sends her a weapon, the Lasso of Truth forged by Hephaestus from the girdle of Gaea.
The origin of Wonder Woman and the psychological reasoning behind why William Morton Marston created her in the way he did illustrated Marston's educational, ethical, and moral values. "William Marston intended her to be a feminist character, showing young boys the illimitable possibilities of a woman who could be considered just as strong as the famed Superman." Gladys L. Knight explains the impact and influences that superheroes have on us in society ranging from the 1870s until the present day.